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Old Mar 07, 2007, 10:40 PM // 22:40   #81
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THIS NERF IS STUPID!! your bizzy to distroy 1 of the best games! realize that next month you will nerf Elemantalist because they do to much dmg. You can't stay nerfing until there is no dmg any more realise that!!!!.

I didn't bought this game to full nerf it every month!!!

You create the greatest split builds now!!!
Bud GW will not see that.

Good luck whit your next NERF!! FGS
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Old Mar 07, 2007, 11:08 PM // 23:08   #82
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Quote:
Originally Posted by dutch legends
THIS NERF IS STUPID!! your bizzy to distroy 1 of the best games! realize that next month you will nerf Elemantalist because they do to much dmg. You can't stay nerfing until there is no dmg any more realise that!!!!.

I didn't bought this game to full nerf it every month!!!

You create the greatest split builds now!!!
Bud GW will not see that.

Good luck whit your next NERF!! FGS
OK... Whatever the hck you were trying to say was lost in that horrid abuse of the english language...

Discord, needs like a 1.5 sec cast. or, a slighter longer recharge. one or the other. NOT a 2 sec cast.

Shadow Prison NEEDED a nerf. it was overused. almost every sin and their grandmother inlaw ran it. Also was WAY overpowered. 20 sec recharge, 66% decrease, lasted around 7 seconds, AND had a 5 E cost?

Not overpowered? Um, What game have you been playing? I know I've been playing PvP quite a bit recently, and All my chars would die in 5-7 seconds.

Warriors can't heal, they die even faster. Sins have crap heals, Neccies, LOL. What heals? Mesmer, Too long of a cast. Monk, dead, usually trying to kite away, and they're usually ganked to begin with. Ranger, No heal worth a cows butt. Rit, usually ganked. Paragon, too long cast. Dervish, Maybe if he had enough enchs on themself they could survive. Ele, Unless it's an invinci ele, Dead, because needs to cast in order to heal.

In short, SP/BoA sins were too powerful. SP is still very elite. it's counterpart, dark prison has a 45 sec recharge, 10 E cost, has half the duration, AND only slows by 33%. SP is more than twice as powerful. Still is.

Wastrels, Meh. Never seen it used. Unnatural def needs a kick in the rump...

Rit spike, Def needed. Rit spikers were getting way too frequent. Xinrae's weapon could really counter well though.
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Old Mar 07, 2007, 11:31 PM // 23:31   #83
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Now PST 03:30 at March 07 in Wednesday, this update had not been put yet.

So, is it late? or?
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Old Mar 07, 2007, 11:37 PM // 23:37   #84
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Originally Posted by noocoo
Now PST 03:30 at March 07 in Wednesday, this update had not been put yet.

So, is it late? or?
I've been wondering that too... I can finally play AB without getting raped by a BoA/SP sin! Whoo!
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Old Mar 07, 2007, 11:41 PM // 23:41   #85
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Quote:
Originally Posted by dutch legends
THIS NERF IS STUPID!! your bizzy to distroy 1 of the best games! realize that next month you will nerf Elemantalist because they do to much dmg. You can't stay nerfing until there is no dmg any more realise that!!!!.

I didn't bought this game to full nerf it every month!!!

You create the greatest split builds now!!!
Bud GW will not see that.

Good luck whit your next NERF!! FGS
Raarghh!! I'm with you!! All deez nerf make guild wars sux becuz I cant killz stuff in PVE no moar!!!!! PVE is noa dead!!! Dare is no damage in PVE so why bother playing?!?!!!!!! No moar nerf plzzz!!!!!
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Old Mar 07, 2007, 11:45 PM // 23:45   #86
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Originally Posted by Bastian
So, in your opinion, rit spike does not deserve the nerf because it is a gimmick and not abused? I find that difficult to swallow.

Additionally, SP is an Elite skill. I would be willing to suggest that because it is elite it deserves to be stronger than 90% of the other snares in the game.
Actually in my original post, I may have not made this clear I liked the modifications to the ritualist spike build, becomes more bloodspike style and less spammable. It was gimmick but it was overpowered.

As for SP, even though it is elite it theorhetically had no cost/downside to it. compared to a skill such as Deepfreeze(I know Aoe..) 3 seconds cast time and 15 energy compared to 1/4 second and a very comparable length with only 1-2 points into deadly arts.

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As for Iway, the pets didn't really make much of a difference. It affected 1 skill on everyone's bar, and could be replicated by having any one of your teammated die. Remember, there were 8 resses in IWAY for a reason.
The pets are what fueled the build, basically things rolled together and not much modification could be done if the effect was still desired. This goes along with Discord spike, your skill bar is basically made for you.

You may disagree thats fine, but I still stand by that Discord was overnerfed. I had no problem monking against it, it was definitely difficult to respond to, yet like I said GvG wise; split, gank, and be good are your 3 solutions to anything you cannot defeat 8v8 head on.
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Old Mar 07, 2007, 11:54 PM // 23:54   #87
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Oooow damnit not my areaspikerit? :S oh well, only use one of those, but still, im waiting long enough on spiritburn to recharge!
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Old Mar 07, 2007, 11:58 PM // 23:58   #88
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Originally Posted by Sakura Haruno
BoA isnt really overpowered and if it gets nerfed will just switch to another 33% attack speed boost. theres many others\. if experienced the frenzy/dash variant is good.
Setting aside the drawbacks associated with a Frenzy using ass'n, you're using two skill slots to replace one.
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Old Mar 07, 2007, 11:58 PM // 23:58   #89
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Quote:
Originally Posted by The Ernada
Raarghh!! I'm with you!! All deez nerf make guild wars sux becuz I cant killz stuff in PVE no moar!!!!! PVE is noa dead!!! Dare is no damage in PVE so why bother playing?!?!!!!!! No moar nerf plzzz!!!!!
Anyone else notice what most of the like minded bitching and moaning people here have in common?
For you people please go here http://secure.hop.com/
Thanks
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Old Mar 08, 2007, 12:02 AM // 00:02   #90
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New update is out and with an undocumented change: hero battles finally have consecutive wins, which is a good thing.
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Old Mar 08, 2007, 12:10 AM // 00:10   #91
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Any build that can roll top 100 guilds in under 10 mintutes with four heros..I would say that is abused.
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Old Mar 08, 2007, 12:23 AM // 00:23   #92
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Quote:
Originally Posted by sixdartbart
Anyone else notice what most of the like minded bitching and moaning people here have in common?
For you people please go here http://secure.hop.com/
Thanks
I hope that you knew that I was being sarcastic and mocking. But yes, you're pretty much right on with that observation.
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Old Mar 08, 2007, 12:24 AM // 00:24   #93
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gg on the update, much needed. Not perfect, but then what is--the changes address the abuses happening in pvp, so mission accomplished.
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Old Mar 08, 2007, 12:33 AM // 00:33   #94
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LOL
Quote:
Originally Posted by Faile Gray
We feel this change will impact movement, tactics, and build creation in a positive manner and will generally make battles more competitive and interesting. With the upcoming Hero Battles ladder on the horizon, we felt a need to improve this format before the ladder is put into place. We will continue to monitor this venue and adjust this mechanic as needed.
moar liek faile gray m i rite or m i rite

more competitive and interesting? uh, no. 1 guy holding center can go run around and hold center + 1 other shrine for the whole game if he feels like, while enemy can send their non-holding 3 to cap 1 while the runner player caps other shrines. gg anet, gg.

8-9 min matches galore. thanks for being too lazy to put in better match objectives and instead just do a lazy fix.

gg anet, gg.
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Old Mar 08, 2007, 12:33 AM // 00:33   #95
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Quote:
Originally Posted by Retribution X
I've been wondering that too... I can finally play AB without getting raped by a BoA/SP sin! Whoo!
A lot of people seem to be missing some points here. This isn't going to touch SP Assassins. They lead in with Black Lotus, which charges their bar up to full. The BoS nerf won't do much because it allready processes out at ~60 damage, BoS counts four attacks in the standard SP/Black chain, it processes @16 or 17 damage per attack so you lose either 4 or 8 damage x 2, certainly not build-breaking.
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Old Mar 08, 2007, 12:45 AM // 00:45   #96
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The rit nerf is pretty cool, must hurt to be in PvE right now.
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Old Mar 08, 2007, 01:18 AM // 01:18   #97
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Quote:
Originally Posted by Retribution X

Shadow Prison NEEDED a nerf. it was overused. almost every sin and their grandmother inlaw ran it. Also was WAY overpowered. 20 sec recharge, 66% decrease, lasted around 7 seconds, AND had a 5 E cost?

Not overpowered? Um, What game have you been playing? I know I've been playing PvP quite a bit recently, and All my chars would die in 5-7 seconds.

Warriors can't heal, they die even faster. Sins have crap heals, Neccies, LOL. What heals? Mesmer, Too long of a cast. Monk, dead, usually trying to kite away, and they're usually ganked to begin with. Ranger, No heal worth a cows butt. Rit, usually ganked. Paragon, too long cast. Dervish, Maybe if he had enough enchs on themself they could survive. Ele, Unless it's an invinci ele, Dead, because needs to cast in order to heal.

In short, SP/BoA sins were too powerful. SP is still very elite. it's counterpart, dark prison has a 45 sec recharge, 10 E cost, has half the duration, AND only slows by 33%. SP is more than twice as powerful. Still is.
Maybe it was overused because its one of the only useful elites to bring, aside from mobius and aod(not to mention the combo with aod is MUCH less lethal, and it takes more energy to use). And its still superior. It doesn't stop BoA sins because the energy is recovered by BLS. As a monk I can deal with a BoA sin just fine, if I'm playing ab or fort aspenwood or something, and I see a BoA coming for me, I either, stop maintaining holy veil when he casts, fire off a couple of rofs, or I use shield of absorption. Rangers can counter with Natural Stride, Whirling, or any other number of stances. Warriors can use mending touch followed by a heal sig. Dervish.... Sig of PL+VB or Pious concentration+VB. Dark Prison ISNT elite, thats why its supposed to suck more than SP.
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Old Mar 08, 2007, 01:45 AM // 01:45   #98
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ill try the new hero battles after i sleep XD.

Im all for any rit nerfs, but i still think spirit spam needs tonned down somehow .
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Old Mar 08, 2007, 02:21 AM // 02:21   #99
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If they nerf BoA, Sins will use Flurry. It doesn't affect dagger skill damage, so it works well with this too, it was already tested. Sins use Burst because it's the best option, not the only one.
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Old Mar 08, 2007, 02:27 AM // 02:27   #100
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Welcome to my world. It used to be the elementalist that did all the damage. Then ANet threw down the gauntlet on us. I'm not at all even slighty suprised to see nerfs to the assassin.

The devs want the game to be about pressure builds, not spike builds. They have nerfed many skills, professions and arenas to do away with spike builds.

This isn't the first time it has happened and it won't be the last time either.

Just don't tell ANet that if they didn't like spike damage they probably shouldn't have made an assassin to begin with.
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